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3-D Sound for Virtual Reality and Multimedia  (1994)
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"Since its publication in 1994, 3-D Sound for Virtual Reality and Multimedia has received considerable attention in the audio and virtual reality community. About 3500 copies were sold of the first and second printings from Academic Press Professional, and it has been informally translated into several languages, including French and Spanish. I have continued to receive many requests for this book since it went out of print in 1998, and so have decided to provide this facsimile of the original printing for virtual acoustic researchers and enthusiasts.

This is not a second edition, and it will be some years before I contemplate writing one. Readers should consult journals such as The Journal of the Acoustical Society of America or The Journal of the Audio Engineering Society for the most current research developments since the publication date. Nevertheless, the basic message of the book as well as the research reported is still relevant not only for virtual reality but also for those working in the recently evolved multi-channel “surround sound” formats as well. I did not refresh the very out-of-date “resources” chapter that concludes the book, for the purpose of documenting the virtual acoustic world, as it existed in 1993. In fact, the Internet has made such chapters obsolete.

Many thanks to everyone who has supported the preparation of the original book, to the many excellent comments and critiques from readers over the years, and to Nolie Johnson, Raytheon ITSS Publications Specialist, for his assistance in preparation of this current version.
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3-D, Multimedia, Sound, Virtual Reality
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Cambridge, MA: Academic Press Professional
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Last Updated: August 15, 2019