Current approaches to 3-D sound reproduction (2004)
Current approaches to spatial sound synthesis were reviewed, particularly as they relate to the topics being addressed in the special session on “3-D Sound Reproduction.” Most currently available virtual audio systems tend to fall into two categories. Those aimed at high-end simulations for research purposes emphasize high-fidelity rendering while others are directed toward entertainment and game applications. The research papers represented in this special session are primarily concerned with the goals of high-fidelity simulations of spatial sound presented over headphones. They seek to elucidate the nature of the acoustic parameters that must be rendered in order to provide a listener with an accurate or authentic perceptual experience.
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